INSTRUCTION: Answer question with information from text.
TEXT
Candy Crush Saga: ‘70% of the people on the last level haven’t paid anything’
King’s games guru is Tommy Palm, on the game that’s
being played 700m times a day on smartphones and tablets!
Candy Crush Saga has become a craze on Facebook,
iOS and Android alike.
[5] The key stat is right there in the headline: seven in ten
people who’ve reached the last level of wildly-popular
mobile game Candy Crush Saga haven’t spent any money
on in-app purchases.
This may come as a surprise. Hardcore gamers (and a fair
[10] few developers) often attack King’s puzzler as the epitome
of dreadful, money-sucking freemium gaming, exploiting
people too stupid to realise they’re being exploited.
It’s gaming snobbery of the worst kind, and not because
Candy Crush doesn’t sometimes feel over-aggressive
[15] in the way its difficulty curve nudges players towards
in-app purchases – it sometimes does – but because it’s
based on a view of casual gamers as little more than lab
rats, tapping buy-buttons when commanded rather than
seeking “proper” games elsewhere.
[20] As a player, I ducked out of Candy Crush Saga when I hit
my personal ceiling of fun versus payment. As a journalist,
though, I feel like defending the game against its fiercer
critics, who seem to think its players are incapable of
making similar decisions.
http://www.theguardian.com/technology/appsblog/2013/sep/10/ candy-crush-saga-king-interview
The “-er” ending in “fiercer” (line 22) has the same function in
player.
seeker.
gamer.
funnier.
developer.
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